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Mobility and Position
Nov 6th, 2004


There are two basic games in grappling: the ‘mobility game’ and the ‘position game’.

The mobility game is based on speed and movement – transitions between positions, attacks and reversals are accomplished with speed. Mobility fighters might use speed to pass the guard, and then transition from sidemount to kneemount to mount to armbar so fast that their opponents have difficulty keeping track of what is going on. Frank Shamrock is a good example of a mobility fighter: he uses his athleticism, explosiveness and mobility to run opponents into the ground.

The position game is based on weight, control and pressure. Position fighters emphasize being in control of their opponent’s body, using their weight and grips to shut down their movement. Transitions are usually accomplished slowly with a lot of pressure. My BJJ coach, Marcus Soares, is the embodiment of the position game: when he gets his position (any position) you feel so immobilized that your will to fight is cut in half. It’s hard enough to breath, let alone formulate an escape plan!

There is a tendency for smaller, lightweight fighters to use a mobility game and for heavier, stronger fighters to use a position game. This generalization is far from perfect, though. There are many larger grapplers who use a lot of movement and mobility in their games and vice versa. There are also people who can switch between the two games, for example using the mobility game to pass the guard and then using the position game when they get to sidemount.

Roger Machado addressed this issue at a recent seminar – he believes that one of the best thing you can do to improve your overall grappling is to work on game you don’t use. If you are a mobility fighter, then you should work on your position game. If you are a position fighter, then work on your mobility game. In upcoming tips I am going to give some specific recommendations of what you can do to develop these games in your sparring.

 

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